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Create custom clothing adobe fuse
Create custom clothing adobe fuse






create custom clothing adobe fuse

So I think it just comes down to Mixamo supporting the programs that are used most for games/arch vis etc as you said. That kind of thing is way easier to do in Maya in my experience. Then there’s all the stuff like hooking up xpresso through code, which I know is possible (I have scripts that set up leg rigs etc that I use here) but it is kind of a PITA to be honest IMO. I’m still not sure for example whether it’s possible to set up morph targets in C4D via Python or how involved it is, which you’d need for setting up the face rigging part of things. I had someone ask me a couple of years back whether I could write a C4D version of that script and I looked into it but it would have been a lot of work, I couldn’t have done it at a reasonable cost for one person and I didn’t have the scripting ability in C4D that I would have in Maya at the time so I passed on that job. That’s something someone would have to write specifically for each target app and it’s quite a bit of work to do. What you won’t have (and probably why they don’t mention C4D support) is that handy script they have for Maya which takes the raw skeleton/mesh file and turns it into an IK/FK rig you can animate with. The materials will probably need some tweaking but then they do in Maya too looking at a demo video of the process. Just import the FBX from Mixamo and you’ll have characters you can have populating arch-vis scenes etc.








Create custom clothing adobe fuse